AI Insights · Timothy · October 2021
Top Ultracasual Games Performance on Android in Poland Q3 2021
Explore the performance trends of the top 5 ultracasual games on the Android platform in Poland during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the ultracasual game market in Poland saw significant activity on the Android platform. Here’s a breakdown of the performance trends of the top 5 ultracasual games, based on Sensor Tower data.
Fidget Toys Trading・Pop It 3D from Freeplay Inc saw a fluctuating trend in weekly downloads, peaking at approximately 99K in early August before dropping to around 7K in early September and then rebounding to 19.5K by the end of the quarter. The game’s weekly active users followed a similar pattern, starting from 6.5K in mid-July and peaking at over 218K in early August. However, by the end of September, active users had decreased to around 49K.
Fidget Toys 3D - Antistress by Fidget Dev experienced a steady decline in weekly downloads, starting from 48K at the end of June and falling to around 5.4K by the end of September. Despite the declining downloads, the game managed to generate a small but consistent weekly revenue, reaching up to $8 by the final week of September. The game's weekly active users also decreased from around 203K at the end of June to approximately 85K by the end of the quarter.
DIY Makeup from CrazyLabs LTD had more stable weekly download numbers compared to other games, starting from 27.8K at the end of June and maintaining around 10K by the end of September. Weekly active users showed a similar trend, starting at 84.5K and ending at approximately 37.8K.
Acrylic Nails!, another title from CrazyLabs LTD, saw a steady decline in weekly downloads, starting from 25.3K at the end of June and dropping to about 9.4K by the end of September. The weekly active users also saw a decrease from around 48.7K in late June to approximately 25.8K by the end of the quarter.
Build Roads by Zynga had an interesting trajectory in weekly downloads, with a significant jump in early August reaching almost 20K downloads, but then settling around 11K by the end of September. The game's weekly revenue saw minor fluctuations, peaking at $38 in early August. Weekly active users also showed varied trends, starting at around 6.2K at the end of June and peaking at 27.9K in early August before stabilizing at approximately 17.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.